
Warm-blooded visitors have to be protected in bunkers if things start to go wrong – and they will. Most importantly, you will need bunkers for the guests to hide in when things start to go wrong. And everything needs to be linked together with networks of paths, and kept functional with power lines and regular maintenance. Incubation blocks, research labs and helipads are needed to breed and export new dinos. Guests don’t just need good views of the prehistoric exhibits, they will also expect restaurants, gift shops, hotels, monorails and more. You start by establishing the ecosystem of a given park, building dinosaur enclosures that best serve their inhabitants while also satisfying warm-blooded visitors.

This is nominally an expansion to the recently released movie Jurassic World: Fallen Kingdom, but it feels much more like a homage to the entire series, thanks to evocative audio, a playful cameo from Jeff Goldblum as the voice of a sardonic player guide and sterling work realising and animating the dinosaurs.

Part zoo, part window into the past and part simmering disaster, the park itself plays a charismatic lead. T he latest game spun out from the world of Michael Crichton’s books and Steven Spielberg’s films asks a straightforward question: how would you run a dinosaur theme park? Jurassic World Evolution is a business management game that has you building and maintaining attractions full of terrible lizards, turning them into thriving enterprises.
